Why wait until SoCon '09? Let's keep the discussion going!
The best way I can think of to do this is to wrap our minds around real life social media questions we real live people are dealing with. Much like those business school case studies, this will allow us to collaborate on thinking through the possibilites and also learn from other's ways of thinking.
Since quilting is what I do let me make an anaology. I've made the blocks of my quilt and now I want to put a border around it but am stuck. So I take it to me quilt bee (yup, they exist--there's proabbly one going on right under your nose!) and lay it out in front of my bee friends. One person has a suggestion; another, another. That gives someone else and idea. Someone seconds it. Another says, "And, if you do this... " The end result is a solution that everyone agrees is right on, and seems so simple in the end. "But of course!'
In that spirit I'd like to start this off by offering up something I'm grappling with with my social media business.
QCOA is an affinity club. Members get all sorts of benefits including membersip in my baby,
QNNtv, plus lots of rebates and discounts at major quilting sites, Jo-Ann fabrics, etc. plus a subscription to our new magazine. It's a great deal and has done extremely well since its launch in October 2007.
Currently we are building a community site. It will have all the expected trappings: message boards, celebrity blogs (our brands include some of the biggest celebrities in quilting), quilter blogs, ratings, challenges, events, e-commerce (we just acquired one of the biggest mail order businesses in quilting) etc.
Here's my question: how do we decide levels of participation in the community?
Here are the scenarios:
1. Allow only paid club members to view or post.
2. Allow people to view (they'd have to register so they can log in--so we'd get their e-mail addys) without being paid members, but only post if they are members.
or
3. Let anyone view and post.
We're all inventing how social media works, so let's hear your thoughts.
Many thanks!